Current File : /home/inlingua/public_html/sensoriumpsychologists.com/student/plugins/flot/jquery.flot.js
/* Javascript plotting library for jQuery, version 0.8.2.



Copyright (c) 2007-2013 IOLA and Ole Laursen.

Licensed under the MIT license.



*/



// first an inline dependency, jquery.colorhelpers.js, we inline it here

// for convenience



/* Plugin for jQuery for working with colors.

 *

 * Version 1.1.

 *

 * Inspiration from jQuery color animation plugin by John Resig.

 *

 * Released under the MIT license by Ole Laursen, October 2009.

 *

 * Examples:

 *

 *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()

 *   var c = $.color.extract($("#mydiv"), 'background-color');

 *   console.log(c.r, c.g, c.b, c.a);

 *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"

 *

 * Note that .scale() and .add() return the same modified object

 * instead of making a new one.

 *

 * V. 1.1: Fix error handling so e.g. parsing an empty string does

 * produce a color rather than just crashing.

 */

(function($){$.color={};$.color.make=function(r,g,b,a){var o={};o.r=r||0;o.g=g||0;o.b=b||0;o.a=a!=null?a:1;o.add=function(c,d){for(var i=0;i<c.length;++i)o[c.charAt(i)]+=d;return o.normalize()};o.scale=function(c,f){for(var i=0;i<c.length;++i)o[c.charAt(i)]*=f;return o.normalize()};o.toString=function(){if(o.a>=1){return"rgb("+[o.r,o.g,o.b].join(",")+")"}else{return"rgba("+[o.r,o.g,o.b,o.a].join(",")+")"}};o.normalize=function(){function clamp(min,value,max){return value<min?min:value>max?max:value}o.r=clamp(0,parseInt(o.r),255);o.g=clamp(0,parseInt(o.g),255);o.b=clamp(0,parseInt(o.b),255);o.a=clamp(0,o.a,1);return o};o.clone=function(){return $.color.make(o.r,o.b,o.g,o.a)};return o.normalize()};$.color.extract=function(elem,css){var c;do{c=elem.css(css).toLowerCase();if(c!=""&&c!="transparent")break;elem=elem.parent()}while(elem.length&&!$.nodeName(elem.get(0),"body"));if(c=="rgba(0, 0, 0, 0)")c="transparent";return $.color.parse(c)};$.color.parse=function(str){var res,m=$.color.make;if(res=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10));if(res=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseInt(res[1],10),parseInt(res[2],10),parseInt(res[3],10),parseFloat(res[4]));if(res=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55);if(res=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str))return m(parseFloat(res[1])*2.55,parseFloat(res[2])*2.55,parseFloat(res[3])*2.55,parseFloat(res[4]));if(res=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str))return m(parseInt(res[1],16),parseInt(res[2],16),parseInt(res[3],16));if(res=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str))return m(parseInt(res[1]+res[1],16),parseInt(res[2]+res[2],16),parseInt(res[3]+res[3],16));var name=$.trim(str).toLowerCase();if(name=="transparent")return m(255,255,255,0);else{res=lookupColors[name]||[0,0,0];return m(res[0],res[1],res[2])}};var lookupColors={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery);



// the actual Flot code

(function($) {



	// Cache the prototype hasOwnProperty for faster access



	var hasOwnProperty = Object.prototype.hasOwnProperty;



	///////////////////////////////////////////////////////////////////////////

	// The Canvas object is a wrapper around an HTML5 <canvas> tag.

	//

	// @constructor

	// @param {string} cls List of classes to apply to the canvas.

	// @param {element} container Element onto which to append the canvas.

	//

	// Requiring a container is a little iffy, but unfortunately canvas

	// operations don't work unless the canvas is attached to the DOM.



	function Canvas(cls, container) {



		var element = container.children("." + cls)[0];



		if (element == null) {



			element = document.createElement("canvas");

			element.className = cls;



			$(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })

				.appendTo(container);



			// If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas



			if (!element.getContext) {

				if (window.G_vmlCanvasManager) {

					element = window.G_vmlCanvasManager.initElement(element);

				} else {

					throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");

				}

			}

		}



		this.element = element;



		var context = this.context = element.getContext("2d");



		// Determine the screen's ratio of physical to device-independent

		// pixels.  This is the ratio between the canvas width that the browser

		// advertises and the number of pixels actually present in that space.



		// The iPhone 4, for example, has a device-independent width of 320px,

		// but its screen is actually 640px wide.  It therefore has a pixel

		// ratio of 2, while most normal devices have a ratio of 1.



		var devicePixelRatio = window.devicePixelRatio || 1,

			backingStoreRatio =

				context.webkitBackingStorePixelRatio ||

				context.mozBackingStorePixelRatio ||

				context.msBackingStorePixelRatio ||

				context.oBackingStorePixelRatio ||

				context.backingStorePixelRatio || 1;



		this.pixelRatio = devicePixelRatio / backingStoreRatio;



		// Size the canvas to match the internal dimensions of its container



		this.resize(container.width(), container.height());



		// Collection of HTML div layers for text overlaid onto the canvas



		this.textContainer = null;

		this.text = {};



		// Cache of text fragments and metrics, so we can avoid expensively

		// re-calculating them when the plot is re-rendered in a loop.



		this._textCache = {};

	}



	// Resizes the canvas to the given dimensions.

	//

	// @param {number} width New width of the canvas, in pixels.

	// @param {number} width New height of the canvas, in pixels.



	Canvas.prototype.resize = function(width, height) {



		if (width <= 0 || height <= 0) {

			throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height);

		}



		var element = this.element,

			context = this.context,

			pixelRatio = this.pixelRatio;



		// Resize the canvas, increasing its density based on the display's

		// pixel ratio; basically giving it more pixels without increasing the

		// size of its element, to take advantage of the fact that retina

		// displays have that many more pixels in the same advertised space.



		// Resizing should reset the state (excanvas seems to be buggy though)



		if (this.width != width) {

			element.width = width * pixelRatio;

			element.style.width = width + "px";

			this.width = width;

		}



		if (this.height != height) {

			element.height = height * pixelRatio;

			element.style.height = height + "px";

			this.height = height;

		}



		// Save the context, so we can reset in case we get replotted.  The

		// restore ensure that we're really back at the initial state, and

		// should be safe even if we haven't saved the initial state yet.



		context.restore();

		context.save();



		// Scale the coordinate space to match the display density; so even though we

		// may have twice as many pixels, we still want lines and other drawing to

		// appear at the same size; the extra pixels will just make them crisper.



		context.scale(pixelRatio, pixelRatio);

	};



	// Clears the entire canvas area, not including any overlaid HTML text



	Canvas.prototype.clear = function() {

		this.context.clearRect(0, 0, this.width, this.height);

	};



	// Finishes rendering the canvas, including managing the text overlay.



	Canvas.prototype.render = function() {



		var cache = this._textCache;



		// For each text layer, add elements marked as active that haven't

		// already been rendered, and remove those that are no longer active.



		for (var layerKey in cache) {

			if (hasOwnProperty.call(cache, layerKey)) {



				var layer = this.getTextLayer(layerKey),

					layerCache = cache[layerKey];



				layer.hide();



				for (var styleKey in layerCache) {

					if (hasOwnProperty.call(layerCache, styleKey)) {

						var styleCache = layerCache[styleKey];

						for (var key in styleCache) {

							if (hasOwnProperty.call(styleCache, key)) {



								var positions = styleCache[key].positions;



								for (var i = 0, position; position = positions[i]; i++) {

									if (position.active) {

										if (!position.rendered) {

											layer.append(position.element);

											position.rendered = true;

										}

									} else {

										positions.splice(i--, 1);

										if (position.rendered) {

											position.element.detach();

										}

									}

								}



								if (positions.length == 0) {

									delete styleCache[key];

								}

							}

						}

					}

				}



				layer.show();

			}

		}

	};



	// Creates (if necessary) and returns the text overlay container.

	//

	// @param {string} classes String of space-separated CSS classes used to

	//     uniquely identify the text layer.

	// @return {object} The jQuery-wrapped text-layer div.



	Canvas.prototype.getTextLayer = function(classes) {



		var layer = this.text[classes];



		// Create the text layer if it doesn't exist



		if (layer == null) {



			// Create the text layer container, if it doesn't exist



			if (this.textContainer == null) {

				this.textContainer = $("<div class='flot-text'></div>")

					.css({

						position: "absolute",

						top: 0,

						left: 0,

						bottom: 0,

						right: 0,

						'font-size': "smaller",

						color: "#545454"

					})

					.insertAfter(this.element);

			}



			layer = this.text[classes] = $("<div></div>")

				.addClass(classes)

				.css({

					position: "absolute",

					top: 0,

					left: 0,

					bottom: 0,

					right: 0

				})

				.appendTo(this.textContainer);

		}



		return layer;

	};



	// Creates (if necessary) and returns a text info object.

	//

	// The object looks like this:

	//

	// {

	//     width: Width of the text's wrapper div.

	//     height: Height of the text's wrapper div.

	//     element: The jQuery-wrapped HTML div containing the text.

	//     positions: Array of positions at which this text is drawn.

	// }

	//

	// The positions array contains objects that look like this:

	//

	// {

	//     active: Flag indicating whether the text should be visible.

	//     rendered: Flag indicating whether the text is currently visible.

	//     element: The jQuery-wrapped HTML div containing the text.

	//     x: X coordinate at which to draw the text.

	//     y: Y coordinate at which to draw the text.

	// }

	//

	// Each position after the first receives a clone of the original element.

	//

	// The idea is that that the width, height, and general 'identity' of the

	// text is constant no matter where it is placed; the placements are a

	// secondary property.

	//

	// Canvas maintains a cache of recently-used text info objects; getTextInfo

	// either returns the cached element or creates a new entry.

	//

	// @param {string} layer A string of space-separated CSS classes uniquely

	//     identifying the layer containing this text.

	// @param {string} text Text string to retrieve info for.

	// @param {(string|object)=} font Either a string of space-separated CSS

	//     classes or a font-spec object, defining the text's font and style.

	// @param {number=} angle Angle at which to rotate the text, in degrees.

	//     Angle is currently unused, it will be implemented in the future.

	// @param {number=} width Maximum width of the text before it wraps.

	// @return {object} a text info object.



	Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) {



		var textStyle, layerCache, styleCache, info;



		// Cast the value to a string, in case we were given a number or such



		text = "" + text;



		// If the font is a font-spec object, generate a CSS font definition



		if (typeof font === "object") {

			textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family;

		} else {

			textStyle = font;

		}



		// Retrieve (or create) the cache for the text's layer and styles



		layerCache = this._textCache[layer];



		if (layerCache == null) {

			layerCache = this._textCache[layer] = {};

		}



		styleCache = layerCache[textStyle];



		if (styleCache == null) {

			styleCache = layerCache[textStyle] = {};

		}



		info = styleCache[text];



		// If we can't find a matching element in our cache, create a new one



		if (info == null) {



			var element = $("<div></div>").html(text)

				.css({

					position: "absolute",

					'max-width': width,

					top: -9999

				})

				.appendTo(this.getTextLayer(layer));



			if (typeof font === "object") {

				element.css({

					font: textStyle,

					color: font.color

				});

			} else if (typeof font === "string") {

				element.addClass(font);

			}



			info = styleCache[text] = {

				width: element.outerWidth(true),

				height: element.outerHeight(true),

				element: element,

				positions: []

			};



			element.detach();

		}



		return info;

	};



	// Adds a text string to the canvas text overlay.

	//

	// The text isn't drawn immediately; it is marked as rendering, which will

	// result in its addition to the canvas on the next render pass.

	//

	// @param {string} layer A string of space-separated CSS classes uniquely

	//     identifying the layer containing this text.

	// @param {number} x X coordinate at which to draw the text.

	// @param {number} y Y coordinate at which to draw the text.

	// @param {string} text Text string to draw.

	// @param {(string|object)=} font Either a string of space-separated CSS

	//     classes or a font-spec object, defining the text's font and style.

	// @param {number=} angle Angle at which to rotate the text, in degrees.

	//     Angle is currently unused, it will be implemented in the future.

	// @param {number=} width Maximum width of the text before it wraps.

	// @param {string=} halign Horizontal alignment of the text; either "left",

	//     "center" or "right".

	// @param {string=} valign Vertical alignment of the text; either "top",

	//     "middle" or "bottom".



	Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {



		var info = this.getTextInfo(layer, text, font, angle, width),

			positions = info.positions;



		// Tweak the div's position to match the text's alignment



		if (halign == "center") {

			x -= info.width / 2;

		} else if (halign == "right") {

			x -= info.width;

		}



		if (valign == "middle") {

			y -= info.height / 2;

		} else if (valign == "bottom") {

			y -= info.height;

		}



		// Determine whether this text already exists at this position.

		// If so, mark it for inclusion in the next render pass.



		for (var i = 0, position; position = positions[i]; i++) {

			if (position.x == x && position.y == y) {

				position.active = true;

				return;

			}

		}



		// If the text doesn't exist at this position, create a new entry



		// For the very first position we'll re-use the original element,

		// while for subsequent ones we'll clone it.



		position = {

			active: true,

			rendered: false,

			element: positions.length ? info.element.clone() : info.element,

			x: x,

			y: y

		};



		positions.push(position);



		// Move the element to its final position within the container



		position.element.css({

			top: Math.round(y),

			left: Math.round(x),

			'text-align': halign	// In case the text wraps

		});

	};



	// Removes one or more text strings from the canvas text overlay.

	//

	// If no parameters are given, all text within the layer is removed.

	//

	// Note that the text is not immediately removed; it is simply marked as

	// inactive, which will result in its removal on the next render pass.

	// This avoids the performance penalty for 'clear and redraw' behavior,

	// where we potentially get rid of all text on a layer, but will likely

	// add back most or all of it later, as when redrawing axes, for example.

	//

	// @param {string} layer A string of space-separated CSS classes uniquely

	//     identifying the layer containing this text.

	// @param {number=} x X coordinate of the text.

	// @param {number=} y Y coordinate of the text.

	// @param {string=} text Text string to remove.

	// @param {(string|object)=} font Either a string of space-separated CSS

	//     classes or a font-spec object, defining the text's font and style.

	// @param {number=} angle Angle at which the text is rotated, in degrees.

	//     Angle is currently unused, it will be implemented in the future.



	Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {

		if (text == null) {

			var layerCache = this._textCache[layer];

			if (layerCache != null) {

				for (var styleKey in layerCache) {

					if (hasOwnProperty.call(layerCache, styleKey)) {

						var styleCache = layerCache[styleKey];

						for (var key in styleCache) {

							if (hasOwnProperty.call(styleCache, key)) {

								var positions = styleCache[key].positions;

								for (var i = 0, position; position = positions[i]; i++) {

									position.active = false;

								}

							}

						}

					}

				}

			}

		} else {

			var positions = this.getTextInfo(layer, text, font, angle).positions;

			for (var i = 0, position; position = positions[i]; i++) {

				if (position.x == x && position.y == y) {

					position.active = false;

				}

			}

		}

	};



	///////////////////////////////////////////////////////////////////////////

	// The top-level container for the entire plot.



    function Plot(placeholder, data_, options_, plugins) {

        // data is on the form:

        //   [ series1, series2 ... ]

        // where series is either just the data as [ [x1, y1], [x2, y2], ... ]

        // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }



        var series = [],

            options = {

                // the color theme used for graphs

                colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],

                legend: {

                    show: true,

                    noColumns: 1, // number of colums in legend table

                    labelFormatter: null, // fn: string -> string

                    labelBoxBorderColor: "#ccc", // border color for the little label boxes

                    container: null, // container (as jQuery object) to put legend in, null means default on top of graph

                    position: "ne", // position of default legend container within plot

                    margin: 5, // distance from grid edge to default legend container within plot

                    backgroundColor: null, // null means auto-detect

                    backgroundOpacity: 0.85, // set to 0 to avoid background

                    sorted: null    // default to no legend sorting

                },

                xaxis: {

                    show: null, // null = auto-detect, true = always, false = never

                    position: "bottom", // or "top"

                    mode: null, // null or "time"

                    font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }

                    color: null, // base color, labels, ticks

                    tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"

                    transform: null, // null or f: number -> number to transform axis

                    inverseTransform: null, // if transform is set, this should be the inverse function

                    min: null, // min. value to show, null means set automatically

                    max: null, // max. value to show, null means set automatically

                    autoscaleMargin: null, // margin in % to add if auto-setting min/max

                    ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks

                    tickFormatter: null, // fn: number -> string

                    labelWidth: null, // size of tick labels in pixels

                    labelHeight: null,

                    reserveSpace: null, // whether to reserve space even if axis isn't shown

                    tickLength: null, // size in pixels of ticks, or "full" for whole line

                    alignTicksWithAxis: null, // axis number or null for no sync

                    tickDecimals: null, // no. of decimals, null means auto

                    tickSize: null, // number or [number, "unit"]

                    minTickSize: null // number or [number, "unit"]

                },

                yaxis: {

                    autoscaleMargin: 0.02,

                    position: "left" // or "right"

                },

                xaxes: [],

                yaxes: [],

                series: {

                    points: {

                        show: false,

                        radius: 3,

                        lineWidth: 2, // in pixels

                        fill: true,

                        fillColor: "#ffffff",

                        symbol: "circle" // or callback

                    },

                    lines: {

                        // we don't put in show: false so we can see

                        // whether lines were actively disabled

                        lineWidth: 2, // in pixels

                        fill: false,

                        fillColor: null,

                        steps: false

                        // Omit 'zero', so we can later default its value to

                        // match that of the 'fill' option.

                    },

                    bars: {

                        show: false,

                        lineWidth: 2, // in pixels

                        barWidth: 1, // in units of the x axis

                        fill: true,

                        fillColor: null,

                        align: "left", // "left", "right", or "center"

                        horizontal: false,

                        zero: true

                    },

                    shadowSize: 3,

                    highlightColor: null

                },

                grid: {

                    show: true,

                    aboveData: false,

                    color: "#545454", // primary color used for outline and labels

                    backgroundColor: null, // null for transparent, else color

                    borderColor: null, // set if different from the grid color

                    tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"

                    margin: 0, // distance from the canvas edge to the grid

                    labelMargin: 5, // in pixels

                    axisMargin: 8, // in pixels

                    borderWidth: 2, // in pixels

                    minBorderMargin: null, // in pixels, null means taken from points radius

                    markings: null, // array of ranges or fn: axes -> array of ranges

                    markingsColor: "#f4f4f4",

                    markingsLineWidth: 2,

                    // interactive stuff

                    clickable: false,

                    hoverable: false,

                    autoHighlight: true, // highlight in case mouse is near

                    mouseActiveRadius: 10 // how far the mouse can be away to activate an item

                },

                interaction: {

                    redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow

                },

                hooks: {}

            },

        surface = null,     // the canvas for the plot itself

        overlay = null,     // canvas for interactive stuff on top of plot

        eventHolder = null, // jQuery object that events should be bound to

        ctx = null, octx = null,

        xaxes = [], yaxes = [],

        plotOffset = { left: 0, right: 0, top: 0, bottom: 0},

        plotWidth = 0, plotHeight = 0,

        hooks = {

            processOptions: [],

            processRawData: [],

            processDatapoints: [],

            processOffset: [],

            drawBackground: [],

            drawSeries: [],

            draw: [],

            bindEvents: [],

            drawOverlay: [],

            shutdown: []

        },

        plot = this;



        // public functions

        plot.setData = setData;

        plot.setupGrid = setupGrid;

        plot.draw = draw;

        plot.getPlaceholder = function() { return placeholder; };

        plot.getCanvas = function() { return surface.element; };

        plot.getPlotOffset = function() { return plotOffset; };

        plot.width = function () { return plotWidth; };

        plot.height = function () { return plotHeight; };

        plot.offset = function () {

            var o = eventHolder.offset();

            o.left += plotOffset.left;

            o.top += plotOffset.top;

            return o;

        };

        plot.getData = function () { return series; };

        plot.getAxes = function () {

            var res = {}, i;

            $.each(xaxes.concat(yaxes), function (_, axis) {

                if (axis)

                    res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;

            });

            return res;

        };

        plot.getXAxes = function () { return xaxes; };

        plot.getYAxes = function () { return yaxes; };

        plot.c2p = canvasToAxisCoords;

        plot.p2c = axisToCanvasCoords;

        plot.getOptions = function () { return options; };

        plot.highlight = highlight;

        plot.unhighlight = unhighlight;

        plot.triggerRedrawOverlay = triggerRedrawOverlay;

        plot.pointOffset = function(point) {

            return {

                left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10),

                top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10)

            };

        };

        plot.shutdown = shutdown;

        plot.destroy = function () {

            shutdown();

            placeholder.removeData("plot").empty();



            series = [];

            options = null;

            surface = null;

            overlay = null;

            eventHolder = null;

            ctx = null;

            octx = null;

            xaxes = [];

            yaxes = [];

            hooks = null;

            highlights = [];

            plot = null;

        };

        plot.resize = function () {

        	var width = placeholder.width(),

        		height = placeholder.height();

            surface.resize(width, height);

            overlay.resize(width, height);

        };



        // public attributes

        plot.hooks = hooks;



        // initialize

        initPlugins(plot);

        parseOptions(options_);

        setupCanvases();

        setData(data_);

        setupGrid();

        draw();

        bindEvents();





        function executeHooks(hook, args) {

            args = [plot].concat(args);

            for (var i = 0; i < hook.length; ++i)

                hook[i].apply(this, args);

        }



        function initPlugins() {



            // References to key classes, allowing plugins to modify them



            var classes = {

                Canvas: Canvas

            };



            for (var i = 0; i < plugins.length; ++i) {

                var p = plugins[i];

                p.init(plot, classes);

                if (p.options)

                    $.extend(true, options, p.options);

            }

        }



        function parseOptions(opts) {



            $.extend(true, options, opts);



            // $.extend merges arrays, rather than replacing them.  When less

            // colors are provided than the size of the default palette, we

            // end up with those colors plus the remaining defaults, which is

            // not expected behavior; avoid it by replacing them here.



            if (opts && opts.colors) {

            	options.colors = opts.colors;

            }



            if (options.xaxis.color == null)

                options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();

            if (options.yaxis.color == null)

                options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();



            if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility

                options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;

            if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility

                options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;



            if (options.grid.borderColor == null)

                options.grid.borderColor = options.grid.color;

            if (options.grid.tickColor == null)

                options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString();



            // Fill in defaults for axis options, including any unspecified

            // font-spec fields, if a font-spec was provided.



            // If no x/y axis options were provided, create one of each anyway,

            // since the rest of the code assumes that they exist.



            var i, axisOptions, axisCount,

                fontSize = placeholder.css("font-size"),

                fontSizeDefault = fontSize ? +fontSize.replace("px", "") : 13,

                fontDefaults = {

                    style: placeholder.css("font-style"),

                    size: Math.round(0.8 * fontSizeDefault),

                    variant: placeholder.css("font-variant"),

                    weight: placeholder.css("font-weight"),

                    family: placeholder.css("font-family")

                };



            axisCount = options.xaxes.length || 1;

            for (i = 0; i < axisCount; ++i) {



                axisOptions = options.xaxes[i];

                if (axisOptions && !axisOptions.tickColor) {

                    axisOptions.tickColor = axisOptions.color;

                }



                axisOptions = $.extend(true, {}, options.xaxis, axisOptions);

                options.xaxes[i] = axisOptions;



                if (axisOptions.font) {

                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);

                    if (!axisOptions.font.color) {

                        axisOptions.font.color = axisOptions.color;

                    }

                    if (!axisOptions.font.lineHeight) {

                        axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);

                    }

                }

            }



            axisCount = options.yaxes.length || 1;

            for (i = 0; i < axisCount; ++i) {



                axisOptions = options.yaxes[i];

                if (axisOptions && !axisOptions.tickColor) {

                    axisOptions.tickColor = axisOptions.color;

                }



                axisOptions = $.extend(true, {}, options.yaxis, axisOptions);

                options.yaxes[i] = axisOptions;



                if (axisOptions.font) {

                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);

                    if (!axisOptions.font.color) {

                        axisOptions.font.color = axisOptions.color;

                    }

                    if (!axisOptions.font.lineHeight) {

                        axisOptions.font.lineHeight = Math.round(axisOptions.font.size * 1.15);

                    }

                }

            }



            // backwards compatibility, to be removed in future

            if (options.xaxis.noTicks && options.xaxis.ticks == null)

                options.xaxis.ticks = options.xaxis.noTicks;

            if (options.yaxis.noTicks && options.yaxis.ticks == null)

                options.yaxis.ticks = options.yaxis.noTicks;

            if (options.x2axis) {

                options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);

                options.xaxes[1].position = "top";

            }

            if (options.y2axis) {

                options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);

                options.yaxes[1].position = "right";

            }

            if (options.grid.coloredAreas)

                options.grid.markings = options.grid.coloredAreas;

            if (options.grid.coloredAreasColor)

                options.grid.markingsColor = options.grid.coloredAreasColor;

            if (options.lines)

                $.extend(true, options.series.lines, options.lines);

            if (options.points)

                $.extend(true, options.series.points, options.points);

            if (options.bars)

                $.extend(true, options.series.bars, options.bars);

            if (options.shadowSize != null)

                options.series.shadowSize = options.shadowSize;

            if (options.highlightColor != null)

                options.series.highlightColor = options.highlightColor;



            // save options on axes for future reference

            for (i = 0; i < options.xaxes.length; ++i)

                getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];

            for (i = 0; i < options.yaxes.length; ++i)

                getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];



            // add hooks from options

            for (var n in hooks)

                if (options.hooks[n] && options.hooks[n].length)

                    hooks[n] = hooks[n].concat(options.hooks[n]);



            executeHooks(hooks.processOptions, [options]);

        }



        function setData(d) {

            series = parseData(d);

            fillInSeriesOptions();

            processData();

        }



        function parseData(d) {

            var res = [];

            for (var i = 0; i < d.length; ++i) {

                var s = $.extend(true, {}, options.series);



                if (d[i].data != null) {

                    s.data = d[i].data; // move the data instead of deep-copy

                    delete d[i].data;



                    $.extend(true, s, d[i]);



                    d[i].data = s.data;

                }

                else

                    s.data = d[i];

                res.push(s);

            }



            return res;

        }



        function axisNumber(obj, coord) {

            var a = obj[coord + "axis"];

            if (typeof a == "object") // if we got a real axis, extract number

                a = a.n;

            if (typeof a != "number")

                a = 1; // default to first axis

            return a;

        }



        function allAxes() {

            // return flat array without annoying null entries

            return $.grep(xaxes.concat(yaxes), function (a) { return a; });

        }



        function canvasToAxisCoords(pos) {

            // return an object with x/y corresponding to all used axes

            var res = {}, i, axis;

            for (i = 0; i < xaxes.length; ++i) {

                axis = xaxes[i];

                if (axis && axis.used)

                    res["x" + axis.n] = axis.c2p(pos.left);

            }



            for (i = 0; i < yaxes.length; ++i) {

                axis = yaxes[i];

                if (axis && axis.used)

                    res["y" + axis.n] = axis.c2p(pos.top);

            }



            if (res.x1 !== undefined)

                res.x = res.x1;

            if (res.y1 !== undefined)

                res.y = res.y1;



            return res;

        }



        function axisToCanvasCoords(pos) {

            // get canvas coords from the first pair of x/y found in pos

            var res = {}, i, axis, key;



            for (i = 0; i < xaxes.length; ++i) {

                axis = xaxes[i];

                if (axis && axis.used) {

                    key = "x" + axis.n;

                    if (pos[key] == null && axis.n == 1)

                        key = "x";



                    if (pos[key] != null) {

                        res.left = axis.p2c(pos[key]);

                        break;

                    }

                }

            }



            for (i = 0; i < yaxes.length; ++i) {

                axis = yaxes[i];

                if (axis && axis.used) {

                    key = "y" + axis.n;

                    if (pos[key] == null && axis.n == 1)

                        key = "y";



                    if (pos[key] != null) {

                        res.top = axis.p2c(pos[key]);

                        break;

                    }

                }

            }



            return res;

        }



        function getOrCreateAxis(axes, number) {

            if (!axes[number - 1])

                axes[number - 1] = {

                    n: number, // save the number for future reference

                    direction: axes == xaxes ? "x" : "y",

                    options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis)

                };



            return axes[number - 1];

        }



        function fillInSeriesOptions() {



            var neededColors = series.length, maxIndex = -1, i;



            // Subtract the number of series that already have fixed colors or

            // color indexes from the number that we still need to generate.



            for (i = 0; i < series.length; ++i) {

                var sc = series[i].color;

                if (sc != null) {

                    neededColors--;

                    if (typeof sc == "number" && sc > maxIndex) {

                        maxIndex = sc;

                    }

                }

            }



            // If any of the series have fixed color indexes, then we need to

            // generate at least as many colors as the highest index.



            if (neededColors <= maxIndex) {

                neededColors = maxIndex + 1;

            }



            // Generate all the colors, using first the option colors and then

            // variations on those colors once they're exhausted.



            var c, colors = [], colorPool = options.colors,

                colorPoolSize = colorPool.length, variation = 0;



            for (i = 0; i < neededColors; i++) {



                c = $.color.parse(colorPool[i % colorPoolSize] || "#666");



                // Each time we exhaust the colors in the pool we adjust

                // a scaling factor used to produce more variations on

                // those colors. The factor alternates negative/positive

                // to produce lighter/darker colors.



                // Reset the variation after every few cycles, or else

                // it will end up producing only white or black colors.



                if (i % colorPoolSize == 0 && i) {

                    if (variation >= 0) {

                        if (variation < 0.5) {

                            variation = -variation - 0.2;

                        } else variation = 0;

                    } else variation = -variation;

                }



                colors[i] = c.scale('rgb', 1 + variation);

            }



            // Finalize the series options, filling in their colors



            var colori = 0, s;

            for (i = 0; i < series.length; ++i) {

                s = series[i];



                // assign colors

                if (s.color == null) {

                    s.color = colors[colori].toString();

                    ++colori;

                }

                else if (typeof s.color == "number")

                    s.color = colors[s.color].toString();



                // turn on lines automatically in case nothing is set

                if (s.lines.show == null) {

                    var v, show = true;

                    for (v in s)

                        if (s[v] && s[v].show) {

                            show = false;

                            break;

                        }

                    if (show)

                        s.lines.show = true;

                }



                // If nothing was provided for lines.zero, default it to match

                // lines.fill, since areas by default should extend to zero.



                if (s.lines.zero == null) {

                    s.lines.zero = !!s.lines.fill;

                }



                // setup axes

                s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));

                s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));

            }

        }



        function processData() {

            var topSentry = Number.POSITIVE_INFINITY,

                bottomSentry = Number.NEGATIVE_INFINITY,

                fakeInfinity = Number.MAX_VALUE,

                i, j, k, m, length,

                s, points, ps, x, y, axis, val, f, p,

                data, format;



            function updateAxis(axis, min, max) {

                if (min < axis.datamin && min != -fakeInfinity)

                    axis.datamin = min;

                if (max > axis.datamax && max != fakeInfinity)

                    axis.datamax = max;

            }



            $.each(allAxes(), function (_, axis) {

                // init axis

                axis.datamin = topSentry;

                axis.datamax = bottomSentry;

                axis.used = false;

            });



            for (i = 0; i < series.length; ++i) {

                s = series[i];

                s.datapoints = { points: [] };



                executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);

            }



            // first pass: clean and copy data

            for (i = 0; i < series.length; ++i) {

                s = series[i];



                data = s.data;

                format = s.datapoints.format;



                if (!format) {

                    format = [];

                    // find out how to copy

                    format.push({ x: true, number: true, required: true });

                    format.push({ y: true, number: true, required: true });



                    if (s.bars.show || (s.lines.show && s.lines.fill)) {

                        var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));

                        format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });

                        if (s.bars.horizontal) {

                            delete format[format.length - 1].y;

                            format[format.length - 1].x = true;

                        }

                    }



                    s.datapoints.format = format;

                }



                if (s.datapoints.pointsize != null)

                    continue; // already filled in



                s.datapoints.pointsize = format.length;



                ps = s.datapoints.pointsize;

                points = s.datapoints.points;



                var insertSteps = s.lines.show && s.lines.steps;

                s.xaxis.used = s.yaxis.used = true;



                for (j = k = 0; j < data.length; ++j, k += ps) {

                    p = data[j];



                    var nullify = p == null;

                    if (!nullify) {

                        for (m = 0; m < ps; ++m) {

                            val = p[m];

                            f = format[m];



                            if (f) {

                                if (f.number && val != null) {

                                    val = +val; // convert to number

                                    if (isNaN(val))

                                        val = null;

                                    else if (val == Infinity)

                                        val = fakeInfinity;

                                    else if (val == -Infinity)

                                        val = -fakeInfinity;

                                }



                                if (val == null) {

                                    if (f.required)

                                        nullify = true;



                                    if (f.defaultValue != null)

                                        val = f.defaultValue;

                                }

                            }



                            points[k + m] = val;

                        }

                    }



                    if (nullify) {

                        for (m = 0; m < ps; ++m) {

                            val = points[k + m];

                            if (val != null) {

                                f = format[m];

                                // extract min/max info

                                if (f.autoscale !== false) {

                                    if (f.x) {

                                        updateAxis(s.xaxis, val, val);

                                    }

                                    if (f.y) {

                                        updateAxis(s.yaxis, val, val);

                                    }

                                }

                            }

                            points[k + m] = null;

                        }

                    }

                    else {

                        // a little bit of line specific stuff that

                        // perhaps shouldn't be here, but lacking

                        // better means...

                        if (insertSteps && k > 0

                            && points[k - ps] != null

                            && points[k - ps] != points[k]

                            && points[k - ps + 1] != points[k + 1]) {

                            // copy the point to make room for a middle point

                            for (m = 0; m < ps; ++m)

                                points[k + ps + m] = points[k + m];



                            // middle point has same y

                            points[k + 1] = points[k - ps + 1];



                            // we've added a point, better reflect that

                            k += ps;

                        }

                    }

                }

            }



            // give the hooks a chance to run

            for (i = 0; i < series.length; ++i) {

                s = series[i];



                executeHooks(hooks.processDatapoints, [ s, s.datapoints]);

            }



            // second pass: find datamax/datamin for auto-scaling

            for (i = 0; i < series.length; ++i) {

                s = series[i];

                points = s.datapoints.points;

                ps = s.datapoints.pointsize;

                format = s.datapoints.format;



                var xmin = topSentry, ymin = topSentry,

                    xmax = bottomSentry, ymax = bottomSentry;



                for (j = 0; j < points.length; j += ps) {

                    if (points[j] == null)

                        continue;



                    for (m = 0; m < ps; ++m) {

                        val = points[j + m];

                        f = format[m];

                        if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity)

                            continue;



                        if (f.x) {

                            if (val < xmin)

                                xmin = val;

                            if (val > xmax)

                                xmax = val;

                        }

                        if (f.y) {

                            if (val < ymin)

                                ymin = val;

                            if (val > ymax)

                                ymax = val;

                        }

                    }

                }



                if (s.bars.show) {

                    // make sure we got room for the bar on the dancing floor

                    var delta;



                    switch (s.bars.align) {

                        case "left":

                            delta = 0;

                            break;

                        case "right":

                            delta = -s.bars.barWidth;

                            break;

                        default:

                            delta = -s.bars.barWidth / 2;

                    }



                    if (s.bars.horizontal) {

                        ymin += delta;

                        ymax += delta + s.bars.barWidth;

                    }

                    else {

                        xmin += delta;

                        xmax += delta + s.bars.barWidth;

                    }

                }



                updateAxis(s.xaxis, xmin, xmax);

                updateAxis(s.yaxis, ymin, ymax);

            }



            $.each(allAxes(), function (_, axis) {

                if (axis.datamin == topSentry)

                    axis.datamin = null;

                if (axis.datamax == bottomSentry)

                    axis.datamax = null;

            });

        }



        function setupCanvases() {



            // Make sure the placeholder is clear of everything except canvases

            // from a previous plot in this container that we'll try to re-use.



            placeholder.css("padding", 0) // padding messes up the positioning

                .children().filter(function(){

                    return !$(this).hasClass("flot-overlay") && !$(this).hasClass('flot-base');

                }).remove();



            if (placeholder.css("position") == 'static')

                placeholder.css("position", "relative"); // for positioning labels and overlay



            surface = new Canvas("flot-base", placeholder);

            overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features



            ctx = surface.context;

            octx = overlay.context;



            // define which element we're listening for events on

            eventHolder = $(overlay.element).unbind();



            // If we're re-using a plot object, shut down the old one



            var existing = placeholder.data("plot");



            if (existing) {

                existing.shutdown();

                overlay.clear();

            }



            // save in case we get replotted

            placeholder.data("plot", plot);

        }



        function bindEvents() {

            // bind events

            if (options.grid.hoverable) {

                eventHolder.mousemove(onMouseMove);



                // Use bind, rather than .mouseleave, because we officially

                // still support jQuery 1.2.6, which doesn't define a shortcut

                // for mouseenter or mouseleave.  This was a bug/oversight that

                // was fixed somewhere around 1.3.x.  We can return to using

                // .mouseleave when we drop support for 1.2.6.



                eventHolder.bind("mouseleave", onMouseLeave);

            }



            if (options.grid.clickable)

                eventHolder.click(onClick);



            executeHooks(hooks.bindEvents, [eventHolder]);

        }



        function shutdown() {

            if (redrawTimeout)

                clearTimeout(redrawTimeout);



            eventHolder.unbind("mousemove", onMouseMove);

            eventHolder.unbind("mouseleave", onMouseLeave);

            eventHolder.unbind("click", onClick);



            executeHooks(hooks.shutdown, [eventHolder]);

        }



        function setTransformationHelpers(axis) {

            // set helper functions on the axis, assumes plot area

            // has been computed already



            function identity(x) { return x; }



            var s, m, t = axis.options.transform || identity,

                it = axis.options.inverseTransform;



            // precompute how much the axis is scaling a point

            // in canvas space

            if (axis.direction == "x") {

                s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));

                m = Math.min(t(axis.max), t(axis.min));

            }

            else {

                s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));

                s = -s;

                m = Math.max(t(axis.max), t(axis.min));

            }



            // data point to canvas coordinate

            if (t == identity) // slight optimization

                axis.p2c = function (p) { return (p - m) * s; };

            else

                axis.p2c = function (p) { return (t(p) - m) * s; };

            // canvas coordinate to data point

            if (!it)

                axis.c2p = function (c) { return m + c / s; };

            else

                axis.c2p = function (c) { return it(m + c / s); };

        }



        function measureTickLabels(axis) {



            var opts = axis.options,

                ticks = axis.ticks || [],

                labelWidth = opts.labelWidth || 0,

                labelHeight = opts.labelHeight || 0,

                maxWidth = labelWidth || (axis.direction == "x" ? Math.floor(surface.width / (ticks.length || 1)) : null),

                legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",

                layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,

                font = opts.font || "flot-tick-label tickLabel";



            for (var i = 0; i < ticks.length; ++i) {



                var t = ticks[i];



                if (!t.label)

                    continue;



                var info = surface.getTextInfo(layer, t.label, font, null, maxWidth);



                labelWidth = Math.max(labelWidth, info.width);

                labelHeight = Math.max(labelHeight, info.height);

            }



            axis.labelWidth = opts.labelWidth || labelWidth;

            axis.labelHeight = opts.labelHeight || labelHeight;

        }



        function allocateAxisBoxFirstPhase(axis) {

            // find the bounding box of the axis by looking at label

            // widths/heights and ticks, make room by diminishing the

            // plotOffset; this first phase only looks at one

            // dimension per axis, the other dimension depends on the

            // other axes so will have to wait



            var lw = axis.labelWidth,

                lh = axis.labelHeight,

                pos = axis.options.position,

                isXAxis = axis.direction === "x",

                tickLength = axis.options.tickLength,

                axisMargin = options.grid.axisMargin,

                padding = options.grid.labelMargin,

                innermost = true,

                outermost = true,

                first = true,

                found = false;



            // Determine the axis's position in its direction and on its side



            $.each(isXAxis ? xaxes : yaxes, function(i, a) {

                if (a && a.reserveSpace) {

                    if (a === axis) {

                        found = true;

                    } else if (a.options.position === pos) {

                        if (found) {

                            outermost = false;

                        } else {

                            innermost = false;

                        }

                    }

                    if (!found) {

                        first = false;

                    }

                }

            });



            // The outermost axis on each side has no margin



            if (outermost) {

                axisMargin = 0;

            }



            // The ticks for the first axis in each direction stretch across



            if (tickLength == null) {

                tickLength = first ? "full" : 5;

            }



            if (!isNaN(+tickLength))

                padding += +tickLength;



            if (isXAxis) {

                lh += padding;



                if (pos == "bottom") {

                    plotOffset.bottom += lh + axisMargin;

                    axis.box = { top: surface.height - plotOffset.bottom, height: lh };

                }

                else {

                    axis.box = { top: plotOffset.top + axisMargin, height: lh };

                    plotOffset.top += lh + axisMargin;

                }

            }

            else {

                lw += padding;



                if (pos == "left") {

                    axis.box = { left: plotOffset.left + axisMargin, width: lw };

                    plotOffset.left += lw + axisMargin;

                }

                else {

                    plotOffset.right += lw + axisMargin;

                    axis.box = { left: surface.width - plotOffset.right, width: lw };

                }

            }



             // save for future reference

            axis.position = pos;

            axis.tickLength = tickLength;

            axis.box.padding = padding;

            axis.innermost = innermost;

        }



        function allocateAxisBoxSecondPhase(axis) {

            // now that all axis boxes have been placed in one

            // dimension, we can set the remaining dimension coordinates

            if (axis.direction == "x") {

                axis.box.left = plotOffset.left - axis.labelWidth / 2;

                axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth;

            }

            else {

                axis.box.top = plotOffset.top - axis.labelHeight / 2;

                axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight;

            }

        }



        function adjustLayoutForThingsStickingOut() {

            // possibly adjust plot offset to ensure everything stays

            // inside the canvas and isn't clipped off



            var minMargin = options.grid.minBorderMargin,

                axis, i;



            // check stuff from the plot (FIXME: this should just read

            // a value from the series, otherwise it's impossible to

            // customize)

            if (minMargin == null) {

                minMargin = 0;

                for (i = 0; i < series.length; ++i)

                    minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2));

            }



            var margins = {

                left: minMargin,

                right: minMargin,

                top: minMargin,

                bottom: minMargin

            };



            // check axis labels, note we don't check the actual

            // labels but instead use the overall width/height to not

            // jump as much around with replots

            $.each(allAxes(), function (_, axis) {

                if (axis.reserveSpace && axis.ticks && axis.ticks.length) {

                    var lastTick = axis.ticks[axis.ticks.length - 1];

                    if (axis.direction === "x") {

                        margins.left = Math.max(margins.left, axis.labelWidth / 2);

                        if (lastTick.v <= axis.max) {

                            margins.right = Math.max(margins.right, axis.labelWidth / 2);

                        }

                    } else {

                        margins.bottom = Math.max(margins.bottom, axis.labelHeight / 2);

                        if (lastTick.v <= axis.max) {

                            margins.top = Math.max(margins.top, axis.labelHeight / 2);

                        }

                    }

                }

            });



            plotOffset.left = Math.ceil(Math.max(margins.left, plotOffset.left));

            plotOffset.right = Math.ceil(Math.max(margins.right, plotOffset.right));

            plotOffset.top = Math.ceil(Math.max(margins.top, plotOffset.top));

            plotOffset.bottom = Math.ceil(Math.max(margins.bottom, plotOffset.bottom));

        }



        function setupGrid() {

            var i, axes = allAxes(), showGrid = options.grid.show;



            // Initialize the plot's offset from the edge of the canvas



            for (var a in plotOffset) {

                var margin = options.grid.margin || 0;

                plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0;

            }



            executeHooks(hooks.processOffset, [plotOffset]);



            // If the grid is visible, add its border width to the offset



            for (var a in plotOffset) {

                if(typeof(options.grid.borderWidth) == "object") {

                    plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0;

                }

                else {

                    plotOffset[a] += showGrid ? options.grid.borderWidth : 0;

                }

            }



            // init axes

            $.each(axes, function (_, axis) {

                axis.show = axis.options.show;

                if (axis.show == null)

                    axis.show = axis.used; // by default an axis is visible if it's got data



                axis.reserveSpace = axis.show || axis.options.reserveSpace;



                setRange(axis);

            });



            if (showGrid) {



                var allocatedAxes = $.grep(axes, function (axis) { return axis.reserveSpace; });



                $.each(allocatedAxes, function (_, axis) {

                    // make the ticks

                    setupTickGeneration(axis);

                    setTicks(axis);

                    snapRangeToTicks(axis, axis.ticks);

                    // find labelWidth/Height for axis

                    measureTickLabels(axis);

                });



                // with all dimensions calculated, we can compute the

                // axis bounding boxes, start from the outside

                // (reverse order)

                for (i = allocatedAxes.length - 1; i >= 0; --i)

                    allocateAxisBoxFirstPhase(allocatedAxes[i]);



                // make sure we've got enough space for things that

                // might stick out

                adjustLayoutForThingsStickingOut();



                $.each(allocatedAxes, function (_, axis) {

                    allocateAxisBoxSecondPhase(axis);

                });

            }



            plotWidth = surface.width - plotOffset.left - plotOffset.right;

            plotHeight = surface.height - plotOffset.bottom - plotOffset.top;



            // now we got the proper plot dimensions, we can compute the scaling

            $.each(axes, function (_, axis) {

                setTransformationHelpers(axis);

            });



            if (showGrid) {

                drawAxisLabels();

            }



            insertLegend();

        }



        function setRange(axis) {

            var opts = axis.options,

                min = +(opts.min != null ? opts.min : axis.datamin),

                max = +(opts.max != null ? opts.max : axis.datamax),

                delta = max - min;



            if (delta == 0.0) {

                // degenerate case

                var widen = max == 0 ? 1 : 0.01;



                if (opts.min == null)

                    min -= widen;

                // always widen max if we couldn't widen min to ensure we

                // don't fall into min == max which doesn't work

                if (opts.max == null || opts.min != null)

                    max += widen;

            }

            else {

                // consider autoscaling

                var margin = opts.autoscaleMargin;

                if (margin != null) {

                    if (opts.min == null) {

                        min -= delta * margin;

                        // make sure we don't go below zero if all values

                        // are positive

                        if (min < 0 && axis.datamin != null && axis.datamin >= 0)

                            min = 0;

                    }

                    if (opts.max == null) {

                        max += delta * margin;

                        if (max > 0 && axis.datamax != null && axis.datamax <= 0)

                            max = 0;

                    }

                }

            }

            axis.min = min;

            axis.max = max;

        }



        function setupTickGeneration(axis) {

            var opts = axis.options;



            // estimate number of ticks

            var noTicks;

            if (typeof opts.ticks == "number" && opts.ticks > 0)

                noTicks = opts.ticks;

            else

                // heuristic based on the model a*sqrt(x) fitted to

                // some data points that seemed reasonable

                noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height);



            var delta = (axis.max - axis.min) / noTicks,

                dec = -Math.floor(Math.log(delta) / Math.LN10),

                maxDec = opts.tickDecimals;



            if (maxDec != null && dec > maxDec) {

                dec = maxDec;

            }



            var magn = Math.pow(10, -dec),

                norm = delta / magn, // norm is between 1.0 and 10.0

                size;



            if (norm < 1.5) {

                size = 1;

            } else if (norm < 3) {

                size = 2;

                // special case for 2.5, requires an extra decimal

                if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) {

                    size = 2.5;

                    ++dec;

                }

            } else if (norm < 7.5) {

                size = 5;

            } else {

                size = 10;

            }



            size *= magn;



            if (opts.minTickSize != null && size < opts.minTickSize) {

                size = opts.minTickSize;

            }



            axis.delta = delta;

            axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec);

            axis.tickSize = opts.tickSize || size;



            // Time mode was moved to a plug-in in 0.8, but since so many people use this

            // we'll add an especially friendly make sure they remembered to include it.



            if (opts.mode == "time" && !axis.tickGenerator) {

                throw new Error("Time mode requires the flot.time plugin.");

            }



            // Flot supports base-10 axes; any other mode else is handled by a plug-in,

            // like flot.time.js.



            if (!axis.tickGenerator) {



                axis.tickGenerator = function (axis) {



                    var ticks = [],

                        start = floorInBase(axis.min, axis.tickSize),

                        i = 0,

                        v = Number.NaN,

                        prev;



                    do {

                        prev = v;

                        v = start + i * axis.tickSize;

                        ticks.push(v);

                        ++i;

                    } while (v < axis.max && v != prev);

                    return ticks;

                };



				axis.tickFormatter = function (value, axis) {



					var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1;

					var formatted = "" + Math.round(value * factor) / factor;



					// If tickDecimals was specified, ensure that we have exactly that

					// much precision; otherwise default to the value's own precision.



					if (axis.tickDecimals != null) {

						var decimal = formatted.indexOf(".");

						var precision = decimal == -1 ? 0 : formatted.length - decimal - 1;

						if (precision < axis.tickDecimals) {

							return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision);

						}

					}



                    return formatted;

                };

            }



            if ($.isFunction(opts.tickFormatter))

                axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); };



            if (opts.alignTicksWithAxis != null) {

                var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1];

                if (otherAxis && otherAxis.used && otherAxis != axis) {

                    // consider snapping min/max to outermost nice ticks

                    var niceTicks = axis.tickGenerator(axis);

                    if (niceTicks.length > 0) {

                        if (opts.min == null)

                            axis.min = Math.min(axis.min, niceTicks[0]);

                        if (opts.max == null && niceTicks.length > 1)

                            axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]);

                    }



                    axis.tickGenerator = function (axis) {

                        // copy ticks, scaled to this axis

                        var ticks = [], v, i;

                        for (i = 0; i < otherAxis.ticks.length; ++i) {

                            v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min);

                            v = axis.min + v * (axis.max - axis.min);

                            ticks.push(v);

                        }

                        return ticks;

                    };



                    // we might need an extra decimal since forced

                    // ticks don't necessarily fit naturally

                    if (!axis.mode && opts.tickDecimals == null) {

                        var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1),

                            ts = axis.tickGenerator(axis);



                        // only proceed if the tick interval rounded

                        // with an extra decimal doesn't give us a

                        // zero at end

                        if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))))

                            axis.tickDecimals = extraDec;

                    }

                }

            }

        }



        function setTicks(axis) {

            var oticks = axis.options.ticks, ticks = [];

            if (oticks == null || (typeof oticks == "number" && oticks > 0))

                ticks = axis.tickGenerator(axis);

            else if (oticks) {

                if ($.isFunction(oticks))

                    // generate the ticks

                    ticks = oticks(axis);

                else

                    ticks = oticks;

            }



            // clean up/labelify the supplied ticks, copy them over

            var i, v;

            axis.ticks = [];

            for (i = 0; i < ticks.length; ++i) {

                var label = null;

                var t = ticks[i];

                if (typeof t == "object") {

                    v = +t[0];

                    if (t.length > 1)

                        label = t[1];

                }

                else

                    v = +t;

                if (label == null)

                    label = axis.tickFormatter(v, axis);

                if (!isNaN(v))

                    axis.ticks.push({ v: v, label: label });

            }

        }



        function snapRangeToTicks(axis, ticks) {

            if (axis.options.autoscaleMargin && ticks.length > 0) {

                // snap to ticks

                if (axis.options.min == null)

                    axis.min = Math.min(axis.min, ticks[0].v);

                if (axis.options.max == null && ticks.length > 1)

                    axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);

            }

        }



        function draw() {



            surface.clear();



            executeHooks(hooks.drawBackground, [ctx]);



            var grid = options.grid;



            // draw background, if any

            if (grid.show && grid.backgroundColor)

                drawBackground();



            if (grid.show && !grid.aboveData) {

                drawGrid();

            }



            for (var i = 0; i < series.length; ++i) {

                executeHooks(hooks.drawSeries, [ctx, series[i]]);

                drawSeries(series[i]);

            }



            executeHooks(hooks.draw, [ctx]);



            if (grid.show && grid.aboveData) {

                drawGrid();

            }



            surface.render();



            // A draw implies that either the axes or data have changed, so we

            // should probably update the overlay highlights as well.



            triggerRedrawOverlay();

        }



        function extractRange(ranges, coord) {

            var axis, from, to, key, axes = allAxes();



            for (var i = 0; i < axes.length; ++i) {

                axis = axes[i];

                if (axis.direction == coord) {

                    key = coord + axis.n + "axis";

                    if (!ranges[key] && axis.n == 1)

                        key = coord + "axis"; // support x1axis as xaxis

                    if (ranges[key]) {

                        from = ranges[key].from;

                        to = ranges[key].to;

                        break;

                    }

                }

            }



            // backwards-compat stuff - to be removed in future

            if (!ranges[key]) {

                axis = coord == "x" ? xaxes[0] : yaxes[0];

                from = ranges[coord + "1"];

                to = ranges[coord + "2"];

            }



            // auto-reverse as an added bonus

            if (from != null && to != null && from > to) {

                var tmp = from;

                from = to;

                to = tmp;

            }



            return { from: from, to: to, axis: axis };

        }



        function drawBackground() {

            ctx.save();

            ctx.translate(plotOffset.left, plotOffset.top);



            ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)");

            ctx.fillRect(0, 0, plotWidth, plotHeight);

            ctx.restore();

        }



        function drawGrid() {

            var i, axes, bw, bc;



            ctx.save();

            ctx.translate(plotOffset.left, plotOffset.top);



            // draw markings

            var markings = options.grid.markings;

            if (markings) {

                if ($.isFunction(markings)) {

                    axes = plot.getAxes();

                    // xmin etc. is backwards compatibility, to be

                    // removed in the future

                    axes.xmin = axes.xaxis.min;

                    axes.xmax = axes.xaxis.max;

                    axes.ymin = axes.yaxis.min;

                    axes.ymax = axes.yaxis.max;



                    markings = markings(axes);

                }



                for (i = 0; i < markings.length; ++i) {

                    var m = markings[i],

                        xrange = extractRange(m, "x"),

                        yrange = extractRange(m, "y");



                    // fill in missing

                    if (xrange.from == null)

                        xrange.from = xrange.axis.min;

                    if (xrange.to == null)

                        xrange.to = xrange.axis.max;

                    if (yrange.from == null)

                        yrange.from = yrange.axis.min;

                    if (yrange.to == null)

                        yrange.to = yrange.axis.max;



                    // clip

                    if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max ||

                        yrange.to < yrange.axis.min || yrange.from > yrange.axis.max)

                        continue;



                    xrange.from = Math.max(xrange.from, xrange.axis.min);

                    xrange.to = Math.min(xrange.to, xrange.axis.max);

                    yrange.from = Math.max(yrange.from, yrange.axis.min);

                    yrange.to = Math.min(yrange.to, yrange.axis.max);



                    if (xrange.from == xrange.to && yrange.from == yrange.to)

                        continue;



                    // then draw

                    xrange.from = xrange.axis.p2c(xrange.from);

                    xrange.to = xrange.axis.p2c(xrange.to);

                    yrange.from = yrange.axis.p2c(yrange.from);

                    yrange.to = yrange.axis.p2c(yrange.to);



                    if (xrange.from == xrange.to || yrange.from == yrange.to) {

                        // draw line

                        ctx.beginPath();

                        ctx.strokeStyle = m.color || options.grid.markingsColor;

                        ctx.lineWidth = m.lineWidth || options.grid.markingsLineWidth;

                        ctx.moveTo(xrange.from, yrange.from);

                        ctx.lineTo(xrange.to, yrange.to);

                        ctx.stroke();

                    }

                    else {

                        // fill area

                        ctx.fillStyle = m.color || options.grid.markingsColor;

                        ctx.fillRect(xrange.from, yrange.to,

                                     xrange.to - xrange.from,

                                     yrange.from - yrange.to);

                    }

                }

            }



            // draw the ticks

            axes = allAxes();

            bw = options.grid.borderWidth;



            for (var j = 0; j < axes.length; ++j) {

                var axis = axes[j], box = axis.box,

                    t = axis.tickLength, x, y, xoff, yoff;

                if (!axis.show || axis.ticks.length == 0)

                    continue;



                ctx.lineWidth = 1;



                // find the edges

                if (axis.direction == "x") {

                    x = 0;

                    if (t == "full")

                        y = (axis.position == "top" ? 0 : plotHeight);

                    else

                        y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0);

                }

                else {

                    y = 0;

                    if (t == "full")

                        x = (axis.position == "left" ? 0 : plotWidth);

                    else

                        x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0);

                }



                // draw tick bar

                if (!axis.innermost) {

                    ctx.strokeStyle = axis.options.color;

                    ctx.beginPath();

                    xoff = yoff = 0;

                    if (axis.direction == "x")

                        xoff = plotWidth + 1;

                    else

                        yoff = plotHeight + 1;



                    if (ctx.lineWidth == 1) {

                        if (axis.direction == "x") {

                            y = Math.floor(y) + 0.5;

                        } else {

                            x = Math.floor(x) + 0.5;

                        }

                    }



                    ctx.moveTo(x, y);

                    ctx.lineTo(x + xoff, y + yoff);

                    ctx.stroke();

                }



                // draw ticks



                ctx.strokeStyle = axis.options.tickColor;



                ctx.beginPath();

                for (i = 0; i < axis.ticks.length; ++i) {

                    var v = axis.ticks[i].v;



                    xoff = yoff = 0;



                    if (isNaN(v) || v < axis.min || v > axis.max

                        // skip those lying on the axes if we got a border

                        || (t == "full"

                            && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0)

                            && (v == axis.min || v == axis.max)))

                        continue;



                    if (axis.direction == "x") {

                        x = axis.p2c(v);

                        yoff = t == "full" ? -plotHeight : t;



                        if (axis.position == "top")

                            yoff = -yoff;

                    }

                    else {

                        y = axis.p2c(v);

                        xoff = t == "full" ? -plotWidth : t;



                        if (axis.position == "left")

                            xoff = -xoff;

                    }



                    if (ctx.lineWidth == 1) {

                        if (axis.direction == "x")

                            x = Math.floor(x) + 0.5;

                        else

                            y = Math.floor(y) + 0.5;

                    }



                    ctx.moveTo(x, y);

                    ctx.lineTo(x + xoff, y + yoff);

                }



                ctx.stroke();

            }





            // draw border

            if (bw) {

                // If either borderWidth or borderColor is an object, then draw the border

                // line by line instead of as one rectangle

                bc = options.grid.borderColor;

                if(typeof bw == "object" || typeof bc == "object") {

                    if (typeof bw !== "object") {

                        bw = {top: bw, right: bw, bottom: bw, left: bw};

                    }

                    if (typeof bc !== "object") {

                        bc = {top: bc, right: bc, bottom: bc, left: bc};

                    }



                    if (bw.top > 0) {

                        ctx.strokeStyle = bc.top;

                        ctx.lineWidth = bw.top;

                        ctx.beginPath();

                        ctx.moveTo(0 - bw.left, 0 - bw.top/2);

                        ctx.lineTo(plotWidth, 0 - bw.top/2);

                        ctx.stroke();

                    }



                    if (bw.right > 0) {

                        ctx.strokeStyle = bc.right;

                        ctx.lineWidth = bw.right;

                        ctx.beginPath();

                        ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top);

                        ctx.lineTo(plotWidth + bw.right / 2, plotHeight);

                        ctx.stroke();

                    }



                    if (bw.bottom > 0) {

                        ctx.strokeStyle = bc.bottom;

                        ctx.lineWidth = bw.bottom;

                        ctx.beginPath();

                        ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2);

                        ctx.lineTo(0, plotHeight + bw.bottom / 2);

                        ctx.stroke();

                    }



                    if (bw.left > 0) {

                        ctx.strokeStyle = bc.left;

                        ctx.lineWidth = bw.left;

                        ctx.beginPath();

                        ctx.moveTo(0 - bw.left/2, plotHeight + bw.bottom);

                        ctx.lineTo(0- bw.left/2, 0);

                        ctx.stroke();

                    }

                }

                else {

                    ctx.lineWidth = bw;

                    ctx.strokeStyle = options.grid.borderColor;

                    ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw);

                }

            }



            ctx.restore();

        }



        function drawAxisLabels() {



            $.each(allAxes(), function (_, axis) {

                var box = axis.box,

                    legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",

                    layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,

                    font = axis.options.font || "flot-tick-label tickLabel",

                    tick, x, y, halign, valign;



                // Remove text before checking for axis.show and ticks.length;

                // otherwise plugins, like flot-tickrotor, that draw their own

                // tick labels will end up with both theirs and the defaults.



                surface.removeText(layer);



                if (!axis.show || axis.ticks.length == 0)

                    return;



                for (var i = 0; i < axis.ticks.length; ++i) {



                    tick = axis.ticks[i];

                    if (!tick.label || tick.v < axis.min || tick.v > axis.max)

                        continue;



                    if (axis.direction == "x") {

                        halign = "center";

                        x = plotOffset.left + axis.p2c(tick.v);

                        if (axis.position == "bottom") {

                            y = box.top + box.padding;

                        } else {

                            y = box.top + box.height - box.padding;

                            valign = "bottom";

                        }

                    } else {

                        valign = "middle";

                        y = plotOffset.top + axis.p2c(tick.v);

                        if (axis.position == "left") {

                            x = box.left + box.width - box.padding;

                            halign = "right";

                        } else {

                            x = box.left + box.padding;

                        }

                    }



                    surface.addText(layer, x, y, tick.label, font, null, null, halign, valign);

                }

            });

        }



        function drawSeries(series) {

            if (series.lines.show)

                drawSeriesLines(series);

            if (series.bars.show)

                drawSeriesBars(series);

            if (series.points.show)

                drawSeriesPoints(series);

        }



        function drawSeriesLines(series) {

            function plotLine(datapoints, xoffset, yoffset, axisx, axisy) {

                var points = datapoints.points,

                    ps = datapoints.pointsize,

                    prevx = null, prevy = null;



                ctx.beginPath();

                for (var i = ps; i < points.length; i += ps) {

                    var x1 = points[i - ps], y1 = points[i - ps + 1],

                        x2 = points[i], y2 = points[i + 1];



                    if (x1 == null || x2 == null)

                        continue;



                    // clip with ymin

                    if (y1 <= y2 && y1 < axisy.min) {

                        if (y2 < axisy.min)

                            continue;   // line segment is outside

                        // compute new intersection point

                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;

                        y1 = axisy.min;

                    }

                    else if (y2 <= y1 && y2 < axisy.min) {

                        if (y1 < axisy.min)

                            continue;

                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;

                        y2 = axisy.min;

                    }



                    // clip with ymax

                    if (y1 >= y2 && y1 > axisy.max) {

                        if (y2 > axisy.max)

                            continue;

                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;

                        y1 = axisy.max;

                    }

                    else if (y2 >= y1 && y2 > axisy.max) {

                        if (y1 > axisy.max)

                            continue;

                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;

                        y2 = axisy.max;

                    }



                    // clip with xmin

                    if (x1 <= x2 && x1 < axisx.min) {

                        if (x2 < axisx.min)

                            continue;

                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;

                        x1 = axisx.min;

                    }

                    else if (x2 <= x1 && x2 < axisx.min) {

                        if (x1 < axisx.min)

                            continue;

                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;

                        x2 = axisx.min;

                    }



                    // clip with xmax

                    if (x1 >= x2 && x1 > axisx.max) {

                        if (x2 > axisx.max)

                            continue;

                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;

                        x1 = axisx.max;

                    }

                    else if (x2 >= x1 && x2 > axisx.max) {

                        if (x1 > axisx.max)

                            continue;

                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;

                        x2 = axisx.max;

                    }



                    if (x1 != prevx || y1 != prevy)

                        ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset);



                    prevx = x2;

                    prevy = y2;

                    ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset);

                }

                ctx.stroke();

            }



            function plotLineArea(datapoints, axisx, axisy) {

                var points = datapoints.points,

                    ps = datapoints.pointsize,

                    bottom = Math.min(Math.max(0, axisy.min), axisy.max),

                    i = 0, top, areaOpen = false,

                    ypos = 1, segmentStart = 0, segmentEnd = 0;



                // we process each segment in two turns, first forward

                // direction to sketch out top, then once we hit the

                // end we go backwards to sketch the bottom

                while (true) {

                    if (ps > 0 && i > points.length + ps)

                        break;



                    i += ps; // ps is negative if going backwards



                    var x1 = points[i - ps],

                        y1 = points[i - ps + ypos],

                        x2 = points[i], y2 = points[i + ypos];



                    if (areaOpen) {

                        if (ps > 0 && x1 != null && x2 == null) {

                            // at turning point

                            segmentEnd = i;

                            ps = -ps;

                            ypos = 2;

                            continue;

                        }



                        if (ps < 0 && i == segmentStart + ps) {

                            // done with the reverse sweep

                            ctx.fill();

                            areaOpen = false;

                            ps = -ps;

                            ypos = 1;

                            i = segmentStart = segmentEnd + ps;

                            continue;

                        }

                    }



                    if (x1 == null || x2 == null)

                        continue;



                    // clip x values



                    // clip with xmin

                    if (x1 <= x2 && x1 < axisx.min) {

                        if (x2 < axisx.min)

                            continue;

                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;

                        x1 = axisx.min;

                    }

                    else if (x2 <= x1 && x2 < axisx.min) {

                        if (x1 < axisx.min)

                            continue;

                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;

                        x2 = axisx.min;

                    }



                    // clip with xmax

                    if (x1 >= x2 && x1 > axisx.max) {

                        if (x2 > axisx.max)

                            continue;

                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;

                        x1 = axisx.max;

                    }

                    else if (x2 >= x1 && x2 > axisx.max) {

                        if (x1 > axisx.max)

                            continue;

                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;

                        x2 = axisx.max;

                    }



                    if (!areaOpen) {

                        // open area

                        ctx.beginPath();

                        ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom));

                        areaOpen = true;

                    }



                    // now first check the case where both is outside

                    if (y1 >= axisy.max && y2 >= axisy.max) {

                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max));

                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max));

                        continue;

                    }

                    else if (y1 <= axisy.min && y2 <= axisy.min) {

                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min));

                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min));

                        continue;

                    }



                    // else it's a bit more complicated, there might

                    // be a flat maxed out rectangle first, then a

                    // triangular cutout or reverse; to find these

                    // keep track of the current x values

                    var x1old = x1, x2old = x2;



                    // clip the y values, without shortcutting, we

                    // go through all cases in turn



                    // clip with ymin

                    if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) {

                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;

                        y1 = axisy.min;

                    }

                    else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) {

                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;

                        y2 = axisy.min;

                    }



                    // clip with ymax

                    if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) {

                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;

                        y1 = axisy.max;

                    }

                    else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) {

                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;

                        y2 = axisy.max;

                    }



                    // if the x value was changed we got a rectangle

                    // to fill

                    if (x1 != x1old) {

                        ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1));

                        // it goes to (x1, y1), but we fill that below

                    }



                    // fill triangular section, this sometimes result

                    // in redundant points if (x1, y1) hasn't changed

                    // from previous line to, but we just ignore that

                    ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1));

                    ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));



                    // fill the other rectangle if it's there

                    if (x2 != x2old) {

                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));

                        ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2));

                    }

                }

            }



            ctx.save();

            ctx.translate(plotOffset.left, plotOffset.top);

            ctx.lineJoin = "round";



            var lw = series.lines.lineWidth,

                sw = series.shadowSize;

            // FIXME: consider another form of shadow when filling is turned on

            if (lw > 0 && sw > 0) {

                // draw shadow as a thick and thin line with transparency

                ctx.lineWidth = sw;

                ctx.strokeStyle = "rgba(0,0,0,0.1)";

                // position shadow at angle from the mid of line

                var angle = Math.PI/18;

                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis);

                ctx.lineWidth = sw/2;

                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis);

            }



            ctx.lineWidth = lw;

            ctx.strokeStyle = series.color;

            var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight);

            if (fillStyle) {

                ctx.fillStyle = fillStyle;

                plotLineArea(series.datapoints, series.xaxis, series.yaxis);

            }



            if (lw > 0)

                plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis);

            ctx.restore();

        }



        function drawSeriesPoints(series) {

            function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) {

                var points = datapoints.points, ps = datapoints.pointsize;



                for (var i = 0; i < points.length; i += ps) {

                    var x = points[i], y = points[i + 1];

                    if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)

                        continue;



                    ctx.beginPath();

                    x = axisx.p2c(x);

                    y = axisy.p2c(y) + offset;

                    if (symbol == "circle")

                        ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false);

                    else

                        symbol(ctx, x, y, radius, shadow);

                    ctx.closePath();



                    if (fillStyle) {

                        ctx.fillStyle = fillStyle;

                        ctx.fill();

                    }

                    ctx.stroke();

                }

            }



            ctx.save();

            ctx.translate(plotOffset.left, plotOffset.top);



            var lw = series.points.lineWidth,

                sw = series.shadowSize,

                radius = series.points.radius,

                symbol = series.points.symbol;



            // If the user sets the line width to 0, we change it to a very 

            // small value. A line width of 0 seems to force the default of 1.

            // Doing the conditional here allows the shadow setting to still be 

            // optional even with a lineWidth of 0.



            if( lw == 0 )

                lw = 0.0001;



            if (lw > 0 && sw > 0) {

                // draw shadow in two steps

                var w = sw / 2;

                ctx.lineWidth = w;

                ctx.strokeStyle = "rgba(0,0,0,0.1)";

                plotPoints(series.datapoints, radius, null, w + w/2, true,

                           series.xaxis, series.yaxis, symbol);



                ctx.strokeStyle = "rgba(0,0,0,0.2)";

                plotPoints(series.datapoints, radius, null, w/2, true,

                           series.xaxis, series.yaxis, symbol);

            }



            ctx.lineWidth = lw;

            ctx.strokeStyle = series.color;

            plotPoints(series.datapoints, radius,

                       getFillStyle(series.points, series.color), 0, false,

                       series.xaxis, series.yaxis, symbol);

            ctx.restore();

        }



        function drawBar(x, y, b, barLeft, barRight, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) {

            var left, right, bottom, top,

                drawLeft, drawRight, drawTop, drawBottom,

                tmp;



            // in horizontal mode, we start the bar from the left

            // instead of from the bottom so it appears to be

            // horizontal rather than vertical

            if (horizontal) {

                drawBottom = drawRight = drawTop = true;

                drawLeft = false;

                left = b;

                right = x;

                top = y + barLeft;

                bottom = y + barRight;



                // account for negative bars

                if (right < left) {

                    tmp = right;

                    right = left;

                    left = tmp;

                    drawLeft = true;

                    drawRight = false;

                }

            }

            else {

                drawLeft = drawRight = drawTop = true;

                drawBottom = false;

                left = x + barLeft;

                right = x + barRight;

                bottom = b;

                top = y;



                // account for negative bars

                if (top < bottom) {

                    tmp = top;

                    top = bottom;

                    bottom = tmp;

                    drawBottom = true;

                    drawTop = false;

                }

            }



            // clip

            if (right < axisx.min || left > axisx.max ||

                top < axisy.min || bottom > axisy.max)

                return;



            if (left < axisx.min) {

                left = axisx.min;

                drawLeft = false;

            }



            if (right > axisx.max) {

                right = axisx.max;

                drawRight = false;

            }



            if (bottom < axisy.min) {

                bottom = axisy.min;

                drawBottom = false;

            }



            if (top > axisy.max) {

                top = axisy.max;

                drawTop = false;

            }



            left = axisx.p2c(left);

            bottom = axisy.p2c(bottom);

            right = axisx.p2c(right);

            top = axisy.p2c(top);



            // fill the bar

            if (fillStyleCallback) {

                c.fillStyle = fillStyleCallback(bottom, top);

                c.fillRect(left, top, right - left, bottom - top)

            }



            // draw outline

            if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) {

                c.beginPath();



                // FIXME: inline moveTo is buggy with excanvas

                c.moveTo(left, bottom);

                if (drawLeft)

                    c.lineTo(left, top);

                else

                    c.moveTo(left, top);

                if (drawTop)

                    c.lineTo(right, top);

                else

                    c.moveTo(right, top);

                if (drawRight)

                    c.lineTo(right, bottom);

                else

                    c.moveTo(right, bottom);

                if (drawBottom)

                    c.lineTo(left, bottom);

                else

                    c.moveTo(left, bottom);

                c.stroke();

            }

        }



        function drawSeriesBars(series) {

            function plotBars(datapoints, barLeft, barRight, fillStyleCallback, axisx, axisy) {

                var points = datapoints.points, ps = datapoints.pointsize;



                for (var i = 0; i < points.length; i += ps) {

                    if (points[i] == null)

                        continue;

                    drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth);

                }

            }



            ctx.save();

            ctx.translate(plotOffset.left, plotOffset.top);



            // FIXME: figure out a way to add shadows (for instance along the right edge)

            ctx.lineWidth = series.bars.lineWidth;

            ctx.strokeStyle = series.color;



            var barLeft;



            switch (series.bars.align) {

                case "left":

                    barLeft = 0;

                    break;

                case "right":

                    barLeft = -series.bars.barWidth;

                    break;

                default:

                    barLeft = -series.bars.barWidth / 2;

            }



            var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null;

            plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, fillStyleCallback, series.xaxis, series.yaxis);

            ctx.restore();

        }



        function getFillStyle(filloptions, seriesColor, bottom, top) {

            var fill = filloptions.fill;

            if (!fill)

                return null;



            if (filloptions.fillColor)

                return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor);



            var c = $.color.parse(seriesColor);

            c.a = typeof fill == "number" ? fill : 0.4;

            c.normalize();

            return c.toString();

        }



        function insertLegend() {



            if (options.legend.container != null) {

                $(options.legend.container).html("");

            } else {

                placeholder.find(".legend").remove();

            }



            if (!options.legend.show) {

                return;

            }



            var fragments = [], entries = [], rowStarted = false,

                lf = options.legend.labelFormatter, s, label;



            // Build a list of legend entries, with each having a label and a color



            for (var i = 0; i < series.length; ++i) {

                s = series[i];

                if (s.label) {

                    label = lf ? lf(s.label, s) : s.label;

                    if (label) {

                        entries.push({

                            label: label,

                            color: s.color

                        });

                    }

                }

            }



            // Sort the legend using either the default or a custom comparator



            if (options.legend.sorted) {

                if ($.isFunction(options.legend.sorted)) {

                    entries.sort(options.legend.sorted);

                } else if (options.legend.sorted == "reverse") {

                	entries.reverse();

                } else {

                    var ascending = options.legend.sorted != "descending";

                    entries.sort(function(a, b) {

                        return a.label == b.label ? 0 : (

                            (a.label < b.label) != ascending ? 1 : -1   // Logical XOR

                        );

                    });

                }

            }



            // Generate markup for the list of entries, in their final order



            for (var i = 0; i < entries.length; ++i) {



                var entry = entries[i];



                if (i % options.legend.noColumns == 0) {

                    if (rowStarted)

                        fragments.push('</tr>');

                    fragments.push('<tr>');

                    rowStarted = true;

                }



                fragments.push(

                    '<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' +

                    '<td class="legendLabel">' + entry.label + '</td>'

                );

            }



            if (rowStarted)

                fragments.push('</tr>');



            if (fragments.length == 0)

                return;



            var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>';

            if (options.legend.container != null)

                $(options.legend.container).html(table);

            else {

                var pos = "",

                    p = options.legend.position,

                    m = options.legend.margin;

                if (m[0] == null)

                    m = [m, m];

                if (p.charAt(0) == "n")

                    pos += 'top:' + (m[1] + plotOffset.top) + 'px;';

                else if (p.charAt(0) == "s")

                    pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;';

                if (p.charAt(1) == "e")

                    pos += 'right:' + (m[0] + plotOffset.right) + 'px;';

                else if (p.charAt(1) == "w")

                    pos += 'left:' + (m[0] + plotOffset.left) + 'px;';

                var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder);

                if (options.legend.backgroundOpacity != 0.0) {

                    // put in the transparent background

                    // separately to avoid blended labels and

                    // label boxes

                    var c = options.legend.backgroundColor;

                    if (c == null) {

                        c = options.grid.backgroundColor;

                        if (c && typeof c == "string")

                            c = $.color.parse(c);

                        else

                            c = $.color.extract(legend, 'background-color');

                        c.a = 1;

                        c = c.toString();

                    }

                    var div = legend.children();

                    $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);

                }

            }

        }





        // interactive features



        var highlights = [],

            redrawTimeout = null;



        // returns the data item the mouse is over, or null if none is found

        function findNearbyItem(mouseX, mouseY, seriesFilter) {

            var maxDistance = options.grid.mouseActiveRadius,

                smallestDistance = maxDistance * maxDistance + 1,

                item = null, foundPoint = false, i, j, ps;



            for (i = series.length - 1; i >= 0; --i) {

                if (!seriesFilter(series[i]))

                    continue;



                var s = series[i],

                    axisx = s.xaxis,

                    axisy = s.yaxis,

                    points = s.datapoints.points,

                    mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster

                    my = axisy.c2p(mouseY),

                    maxx = maxDistance / axisx.scale,

                    maxy = maxDistance / axisy.scale;



                ps = s.datapoints.pointsize;

                // with inverse transforms, we can't use the maxx/maxy

                // optimization, sadly

                if (axisx.options.inverseTransform)

                    maxx = Number.MAX_VALUE;

                if (axisy.options.inverseTransform)

                    maxy = Number.MAX_VALUE;



                if (s.lines.show || s.points.show) {

                    for (j = 0; j < points.length; j += ps) {

                        var x = points[j], y = points[j + 1];

                        if (x == null)

                            continue;



                        // For points and lines, the cursor must be within a

                        // certain distance to the data point

                        if (x - mx > maxx || x - mx < -maxx ||

                            y - my > maxy || y - my < -maxy)

                            continue;



                        // We have to calculate distances in pixels, not in

                        // data units, because the scales of the axes may be different

                        var dx = Math.abs(axisx.p2c(x) - mouseX),

                            dy = Math.abs(axisy.p2c(y) - mouseY),

                            dist = dx * dx + dy * dy; // we save the sqrt



                        // use <= to ensure last point takes precedence

                        // (last generally means on top of)

                        if (dist < smallestDistance) {

                            smallestDistance = dist;

                            item = [i, j / ps];

                        }

                    }

                }



                if (s.bars.show && !item) { // no other point can be nearby



                    var barLeft, barRight;



                    switch (s.bars.align) {

                        case "left":

                            barLeft = 0;

                            break;

                        case "right":

                            barLeft = -s.bars.barWidth;

                            break;

                        default:

                            barLeft = -s.bars.barWidth / 2;

                    }



                    barRight = barLeft + s.bars.barWidth;



                    for (j = 0; j < points.length; j += ps) {

                        var x = points[j], y = points[j + 1], b = points[j + 2];

                        if (x == null)

                            continue;



                        // for a bar graph, the cursor must be inside the bar

                        if (series[i].bars.horizontal ?

                            (mx <= Math.max(b, x) && mx >= Math.min(b, x) &&

                             my >= y + barLeft && my <= y + barRight) :

                            (mx >= x + barLeft && mx <= x + barRight &&

                             my >= Math.min(b, y) && my <= Math.max(b, y)))

                                item = [i, j / ps];

                    }

                }

            }



            if (item) {

                i = item[0];

                j = item[1];

                ps = series[i].datapoints.pointsize;



                return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps),

                         dataIndex: j,

                         series: series[i],

                         seriesIndex: i };

            }



            return null;

        }



        function onMouseMove(e) {

            if (options.grid.hoverable)

                triggerClickHoverEvent("plothover", e,

                                       function (s) { return s["hoverable"] != false; });

        }



        function onMouseLeave(e) {

            if (options.grid.hoverable)

                triggerClickHoverEvent("plothover", e,

                                       function (s) { return false; });

        }



        function onClick(e) {

            triggerClickHoverEvent("plotclick", e,

                                   function (s) { return s["clickable"] != false; });

        }



        // trigger click or hover event (they send the same parameters

        // so we share their code)

        function triggerClickHoverEvent(eventname, event, seriesFilter) {

            var offset = eventHolder.offset(),

                canvasX = event.pageX - offset.left - plotOffset.left,

                canvasY = event.pageY - offset.top - plotOffset.top,

            pos = canvasToAxisCoords({ left: canvasX, top: canvasY });



            pos.pageX = event.pageX;

            pos.pageY = event.pageY;



            var item = findNearbyItem(canvasX, canvasY, seriesFilter);



            if (item) {

                // fill in mouse pos for any listeners out there

                item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10);

                item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10);

            }



            if (options.grid.autoHighlight) {

                // clear auto-highlights

                for (var i = 0; i < highlights.length; ++i) {

                    var h = highlights[i];

                    if (h.auto == eventname &&

                        !(item && h.series == item.series &&

                          h.point[0] == item.datapoint[0] &&

                          h.point[1] == item.datapoint[1]))

                        unhighlight(h.series, h.point);

                }



                if (item)

                    highlight(item.series, item.datapoint, eventname);

            }



            placeholder.trigger(eventname, [ pos, item ]);

        }



        function triggerRedrawOverlay() {

            var t = options.interaction.redrawOverlayInterval;

            if (t == -1) {      // skip event queue

                drawOverlay();

                return;

            }



            if (!redrawTimeout)

                redrawTimeout = setTimeout(drawOverlay, t);

        }



        function drawOverlay() {

            redrawTimeout = null;



            // draw highlights

            octx.save();

            overlay.clear();

            octx.translate(plotOffset.left, plotOffset.top);



            var i, hi;

            for (i = 0; i < highlights.length; ++i) {

                hi = highlights[i];



                if (hi.series.bars.show)

                    drawBarHighlight(hi.series, hi.point);

                else

                    drawPointHighlight(hi.series, hi.point);

            }

            octx.restore();



            executeHooks(hooks.drawOverlay, [octx]);

        }



        function highlight(s, point, auto) {

            if (typeof s == "number")

                s = series[s];



            if (typeof point == "number") {

                var ps = s.datapoints.pointsize;

                point = s.datapoints.points.slice(ps * point, ps * (point + 1));

            }



            var i = indexOfHighlight(s, point);

            if (i == -1) {

                highlights.push({ series: s, point: point, auto: auto });



                triggerRedrawOverlay();

            }

            else if (!auto)

                highlights[i].auto = false;

        }



        function unhighlight(s, point) {

            if (s == null && point == null) {

                highlights = [];

                triggerRedrawOverlay();

                return;

            }



            if (typeof s == "number")

                s = series[s];



            if (typeof point == "number") {

                var ps = s.datapoints.pointsize;

                point = s.datapoints.points.slice(ps * point, ps * (point + 1));

            }



            var i = indexOfHighlight(s, point);

            if (i != -1) {

                highlights.splice(i, 1);



                triggerRedrawOverlay();

            }

        }



        function indexOfHighlight(s, p) {

            for (var i = 0; i < highlights.length; ++i) {

                var h = highlights[i];

                if (h.series == s && h.point[0] == p[0]

                    && h.point[1] == p[1])

                    return i;

            }

            return -1;

        }



        function drawPointHighlight(series, point) {

            var x = point[0], y = point[1],

                axisx = series.xaxis, axisy = series.yaxis,

                highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString();



            if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)

                return;



            var pointRadius = series.points.radius + series.points.lineWidth / 2;

            octx.lineWidth = pointRadius;

            octx.strokeStyle = highlightColor;

            var radius = 1.5 * pointRadius;

            x = axisx.p2c(x);

            y = axisy.p2c(y);



            octx.beginPath();

            if (series.points.symbol == "circle")

                octx.arc(x, y, radius, 0, 2 * Math.PI, false);

            else

                series.points.symbol(octx, x, y, radius, false);

            octx.closePath();

            octx.stroke();

        }



        function drawBarHighlight(series, point) {

            var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(),

                fillStyle = highlightColor,

                barLeft;



            switch (series.bars.align) {

                case "left":

                    barLeft = 0;

                    break;

                case "right":

                    barLeft = -series.bars.barWidth;

                    break;

                default:

                    barLeft = -series.bars.barWidth / 2;

            }



            octx.lineWidth = series.bars.lineWidth;

            octx.strokeStyle = highlightColor;



            drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth,

                    function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth);

        }



        function getColorOrGradient(spec, bottom, top, defaultColor) {

            if (typeof spec == "string")

                return spec;

            else {

                // assume this is a gradient spec; IE currently only

                // supports a simple vertical gradient properly, so that's

                // what we support too

                var gradient = ctx.createLinearGradient(0, top, 0, bottom);



                for (var i = 0, l = spec.colors.length; i < l; ++i) {

                    var c = spec.colors[i];

                    if (typeof c != "string") {

                        var co = $.color.parse(defaultColor);

                        if (c.brightness != null)

                            co = co.scale('rgb', c.brightness);

                        if (c.opacity != null)

                            co.a *= c.opacity;

                        c = co.toString();

                    }

                    gradient.addColorStop(i / (l - 1), c);

                }



                return gradient;

            }

        }

    }



    // Add the plot function to the top level of the jQuery object



    $.plot = function(placeholder, data, options) {

        //var t0 = new Date();

        var plot = new Plot($(placeholder), data, options, $.plot.plugins);

        //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime()));

        return plot;

    };



    $.plot.version = "0.8.2";



    $.plot.plugins = [];



    // Also add the plot function as a chainable property



    $.fn.plot = function(data, options) {

        return this.each(function() {

            $.plot(this, data, options);

        });

    };



    // round to nearby lower multiple of base

    function floorInBase(n, base) {

        return base * Math.floor(n / base);

    }



})(jQuery);